My first impression is that the book is, as advertised, a thorough account of the making of the Toy Story saga. I'm looking forward to reading it in its entirety in the coming days.
In the first few chapters, Solomon puts the production of Toy Story in the context of the early days of computer animation, elucidating the developments that led to Toy Story's singular achievement of being the first CG animated feature.
After an in-depth discussion of Toy Story 2, the 191-page book touches on the period where the franchise was in danger of being ripped out of Pixar's hands, before finally moving on to the massive success that was Toy Story 3.
From the opening pages, there's an excellent amount of concept art, photos, and final shots from the films. However, some of the rendered images don't look very good; they seem to lack proper color saturation. One or two even appear to be freeze frames.
The early concepts are one of the book's biggest strengths. I might have seen them before, but I especially love the Buzz and proto- Woody drawings on pages 48 and 33. Not to mention Miles the jazz player on page 35. Pixar has to do something with him one day.
(Photograph courtesy of Pixar Post)